KORG Gadget VR 
User Manual

Operations

 

Basic Operation


Select the gadget or display you wish to edit with the R controller beam
  

R trigger to confirm (the white frame turns yellow)
 
 

Move the cursor with the L stick

Basic Controller Operation

  

L controller

 

L stick

Cursor Movement

X button

Play / Stop
 Start and stop a song.
 Long press initiates record mode, during which gadget performance and knob operations are recorded.

Y button
Menu Button

Open Menu
 Opens the menu at the current cursor location.

L trigger
+R stick

Fine-Adjust Gadget Knob / Fader

L trigger
+L stick

On the piano roll screen, you can adjust note length by the grid.

L grip
+L Stick

Change the viewpoint

R controller

R stick

Adjust Gadget Knob / Fader

A button

Setting
 Used to select current item and to advance.

B button

Cancel
 Cancel the currently open menu.

R trigger Edit Mode
 Enter edit mode with the selected gadget, mixer or display
R grip Select Range
 On the piano roll screen, you can select range.

 

Save / Load Operations

From the menu, select  “Save” or “System” → “Load” to save or load a song.

Song data is stored in the following (Steam only)
C:\Users\(Username)\AppData\Local\GadgetVRGame\Saved\Songs
(Both .gs and .png file of the same name are required to load)

Overview Screen Operations

View or edit an entire song on this screen.
 


 

Track

Each vertical column makes up a part of a song, and corresponds to one gadget instrument.
Arrange several gadget instrument tracks, such as drum track, bass track etc, to create a song.

Clip

A “clip” is a sequence of notes. The gadget instruments on each track perform these notes during playback.
Each track can be set individually, and the number of bars in each clip can vary.

Scene

The horizontal blocks in each song represent scenes. The clips in each track are played back simultaneously.
Songs are constructed by placing together a variety of scenes. For example, “Introduction”, “Melody A”, “Bridge” etc.

Main Operations

Song Setting

Select “Song Settings” from the menu to set the song title, tempo, and swing.

Convenient Functions

Mute Clip / Unmute Clip

You can mute/unmute the clip at the cursor.

 

Piano Roll Screen Operations

This screen allows one to display/edit notes for currently selected clip


Main Operations

Place / Remove Note

Pressing the A button places a note at the current cursor location. If there is already a note there then it is replaced. While the A button is pressed, you can use the L stick to adjust the length of the note by moving left or right.

Adjust Note Length

Move the R stick left or right to shorten or lengthen the note at the cursor. Hold L grip to change the length by the grid.

Set Clip Length

Select “clip length” from the menu to set the number of bars in a clip. The maximum is 8 bars. Also, selecting “Display Range” from the menu will allow you to set the number of bars displayed on the screen.

Grid Settings

By setting the “Grid” in the menu, you can set the grid to display with 8th note or 16th note resolution. Also, when adding notes they automatically snap to the grid.

Editing Velocity (volume)

Selecting “Edit Velocity” from the menu to display the note velocity (volume). Move the R stick or touch to adjust the velocity.

Edit Automation

Selecting “Edit Automation” from the menu will display the gadget parameters. Use the R stick to adjust them up or down.

Convenient Functions

Select Range
(combined edit)

To select a range or “Select/Select Range” from the menu, hold the R grip and move the cursor. This makes it possible to edit or delete multiple notes simultaneously.

Duplicate

Double the length of the clip, including the notes in the clip.

Copy & Paste

After copying a range, select “paste” from the menu and select a location to paste the information.

Undo

Select “undo” from the menu to undo the previous operation.

Display Scale Tones

On the piano roll screen, notes that are not members of the selected scale are displayed with diagonal lines. It is possible to create a musical tune just be avoiding the notes with hatched lines.

 

Gadget / Mixer Operations

Edit parameters for gadget instruments and the mixer.

 
Main Operations

Knob, Fader Operation

When a Knob or fader is selected, moving the R stick will adjust the associated parameter.

Parameter Adjustment

Holding the L trigger when using the R stick to make parameter adjustments will allow for more detailed setting.

Controller Motion Parameter Operation

When a Knob or fader is selected, hold down the A button and move the L controller left, right, up, or down to adjust parameters.

 
Convenient Functions

Save
User Presets

To save the current sound, select “Save User Preset” from the menu and assign it a name. Saved user presets may be used in other songs.

Delete

User Presets

To delete a user preset, select the user preset that you wish to delete and then select “Delete User Preset” from the menu.


 

Play/Record Operations

Loop Playback for Scenes

Playing back the selected scene repeatedly.
Select “Menu” → “Playback/Recording” → “Scene Loop Playback” to turn on/off this function.

Loop Playback for Song

The entire song is played back repeatedly.
Select “Menu” → “Playback/Recording” → “Song Loop Playback” to turn on/off this function.

Recording

Long-press the Y button to enter recording mode. Keyboard performances on the gadget will be recorded.

Recording Knob and Fader Operations (automation)

Operations conducted on the knobs and faders of a gadget while in record mode are also recorded.

Tech Glossary

Track

This represents one part of a song, corresponding to one gadget. A song is made using multiple gadgets, for example a drum track, a bass track, etc.

Clip

A “clip” is a collection of note data. The gadget instruments on each track play the notes in the clip. Each track can be set independently, and each clip may have a different number of bars.

Scene

Horizontal columns are blocks making up a song. The clips on each track are played at the same time. A song is composed of "scenes" such as "INTRODUCTION", "MELODY A", "BRIDGE", etc. in units of bars.

Gadget

This is the name for our compact synthesizers and drum machines.

Note

A note contains pitch and duration information.

Velocity

This controls the volume of a note.

Scale / Key

Set the scale and the key of a given tune.

Automation

Record the movement of a gadget's nobs and sliders.

Quantize

Adjust the timing of recorded notes.

User Preset

Customized gadget sounds created by the user can be saved.
 


Gadget Guide

Gadget List

Main Parameters

 

Oscillator / VCO)

Oscillators are responsible for creating basic sound waves.

A variety of oscillators are available for the creation of basic waveforms such sawtooth waves and square waves, PCM waveforms appropriate for the reproduction of acoustic instrument gadgets, and VPMs that make it easy to create brass instrument gadgets.

Filter / VCF

Filter reduce or enhance certain ranges of the sounds produced by oscillators to create a more distinctive tone.

Filters can include low pass filters that cut the high frequencies to produce a soft tone, high pass filters that cut out the low frequencies to create bright tones, and bandpass filters that reduce only specified frequencies.

Amp / VCA

These are used to set the volume, pan, etc.

These amplify the sound created by oscillators and filters. 

Envelope Generator

Sounds tend to have a fixed volume curve.

For example, when a piano key is struck it is suddenly loud, and then it slowly dissipates.When you release your finger from the keyboard, you will hear a bit of reverberation.Such a curve creates the distinctive sound of each instrument.

Such changes can also affect the tone and the pitch of the sound as well as the volume.It is an Envelope Generator that produces these changes.

There are EGs that filter the tone color, and EGs that act as amplifiers to change the volume. 

Low Frequency Oscillator

An LFO oscillates the low frequencies.

This effect is commonly used to apply vibrato (use an LFO to adjust the pitch up and down), apply a “wah” effect (use an LFO to move the tone color up and down), or to create a tremolo effect (use an LFO to move the volume up and down)

Effect / FX

A variety of useful functions can be used to apply various acoustic effects such as distortion, swell, and echo to the sound.

You can make the sound completely different from the original sound, and you can also achieve a wide stereo effect.

Synth Gadget

Miami

This gadget plays the bass sounds that are indispensable for today’ s electronic music. It features an “ X-MOD” oscillator that generates complex overtones and modulation, and a “ CRUSH” filter that adds distinctive noise. “ WOBBLE” modulation lets you shift the character to produce a wobble sound evocative of an evil monster, often heard in Brostep and Dubstep.
 

 

CARRIER

WAVE

This selects the waveform of the carrier oscillator.

PITCH

This adjusts the pitch produced by the carrier oscillator.

LEVEL

This sets the volume of the carrier oscillator.

SUB

This sets the volume of the sub oscillator.

X-MOD

WAVE

This selects the waveform of the cross-modulation oscillator.

DEPTH

This sets the depth of the cross-modulation.

LEVEL

This sets the volume of the cross-modulation oscillator.

TUNE

This adjusts the pitch produced by the cross-modulation oscillator.

FILTER

CUTOFF

This sets the cutoff frequency of the filter.

CRUSH

This adds a unique texture to the filter.

WOBBLE

This sets the modulation of the filter LFO.

SHAPE

This selects the LFO waveform.

RATE

This sets the LFO speed.

MASTER

STEREO

This adjusts the spread of the output orientation.

GLIDE

This sets the pitch glide speed.

OUTPUT

This sets the volume.

Kiev

The yellow body of this synthesizer gadget projects the impression of a secret weapon hidden in an industrial zone. It features “ vector synthesis” using four oscillators that generate organic, spacey sounds. Use the touchpad to intuitively control the mysterious “ warp” sound that seems to contort space itself.
 

 
 

OSC MORPHER

TOUCH-PAD

This adjusts the volume balance of oscillator A, B, C, and D.

A/B DEPTH

This sets the amount that the volume balance of oscillators A and B are changed.

A/B SPEED

This sets the speed at which the volume balance of oscillators A and B are changed.

C/D DEPTH

This sets the amount that the volume balance of oscillators C and D are changed.

C/D SPEED

This sets the speed at which the volume balance of oscillators C and D are changed.

OSCILLATOR

WAVEFORM A

This selects the waveform of the oscillator A.

WAVEFORM B

This selects the waveform of the oscillator B.

WAVEFORM C

This selects the waveform of the oscillator C.

WAVEFORM D

This selects the waveform of the oscillator D.

PITCH A

This adjusts the pitch of the oscillator A.

PITCH B

This adjusts the pitch of the oscillator B, in half-steps.

PITCH C

This adjusts the pitch of the oscillator C, in half-steps.

PITCH D

This adjusts the pitch of the oscillator D, in half-steps.

TUNE B

This adjusts the pitch of the oscillator B, in semitone-steps (±100 cents).

TUNE C

This adjusts the pitch of the oscillator C, in semitone-steps (±100 cents).。

TUNE D

This adjusts the pitch of the oscillator D, in semitone-steps (±100 cents).

FILTER

TYPE

This selects the filter type.

CUTOFF

This sets the cutoff frequency of the filter.

PEAK

This sets the resonance of the filter.

ENVELOPE

This sets the amount of the modulation which the EG will use to affect the cutoff frequency.

ATTACK

This sets the amount of time from note-on until the attack level is reached.

DECAY

This sets the amount of time from when the attack level is reached until the sustain level is reached.

SUSTAIN

This sets the sustain level.

RELEASE

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

EFFECT

TYPE

This sets the effect type.

EDIT 1

The parameter that’s controlled by this knob will depend on the effect type.

EDIT 2

The parameter that’s controlled by this knob will depend on the effect type.

MASTER

LEVEL

This sets the volume.

AMPLIFIER ENVELOPE

ATTACK

This sets the amount of time from note-on until the attack level is reached.

DECAY

This sets the amount of time from when the attack level is reached until the sustain level is reached.

SUSTAIN

This sets the sustain level.

RELEASE

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

 
 

Chiang Mai

This is a polyphonic synthesizer gadget that features VPM (Variable Phase Modulation) synthesis. With a subdued gold body, this gadget is particularly good at sparkling metallic bell sounds.
 

 

OSCILLATORS (1, 2)

LEVEL

This sets the volume of the oscillator.

WAVEFORM

This selects the waveform of the oscillator.

PITCH

This adjusts the pitch produced by the oscillator.

HARMONICS

This sets the frequency of the VPM (Variable Phase Modulation) modulator as a harmonic multiple of oscillator.

DEPTH

This sets the depth of VPM.

ENV

This sets the amount of modulation which the EG will use to affect the depth of the VPM.

FILTER

FREQUENCY

This sets the cutoff frequency of the filter.

RESONANCE

This sets the resonance of the filter.

ENV AMT

This sets the amount of the modulation which the EG will use to affect the cutoff frequency.

KBD AMT

This sets the amount of depth that the cutoff frequency will change according to the pitch of the note that is input.

ENVELOPE (FILTER, AMPLIFIER)

ATTACK

This sets the amount of time from note-on until the attack level is reached.

DECAY

This sets the amount of time from when the attack level is reached until the sustain level is reached.

SUSTAIN

This sets the sustain level.

RELEASE

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

CHORUS

SPEED

This sets the speed of the effect.

DEPTH

This sets the depth of the effect.

DELAY

TIME

This sets the delay time.

LEVEL

This sets the delay level.

OUTPUT

LEVEL

This sets the volume.

Kingston

This polyphonic synthesizer gadget is optimized for 8-bit game sounds. The timeless waveforms that still exemplify the sounds of a computer are provided in the oscillator section, and there are also “ JUMP” and “ RUN” functions that make those sounds even more bizarre. You can also use effects to additionally deform the sound.
 

 

RUN!

TYPE

This selects the run type.

SPEED

This sets the performance speed of the run.

ON/OFF

This switches the run on/off.

EDIT

WAVEFORM

This selects the waveform of the oscillator.

TRANSPOSE

This adjusts the pitch of the oscillator.

ENVELOPE

ATTACK

This sets the amount of time from note-on until the attack level is reached.

DECAY

This sets the amount of time from when the attack level is reached until the sustain level is reached.

SUSTAIN

This sets the sustain level.

RELEASE

This sets the amount of time that it will take for the level to fall from the sustain level to zero following note-off.

EFFECT

TYPE

This sets the effect type.

EDIT 1

The parameter that’s controlled by this knob will depend on the effect type.

EDIT 2

The parameter that’s controlled by this knob will depend on the effect type.。

LEVEL

This sets the volume.

JUMP!

HEIGHT

This sets the height of jump.

ON/OFF

This switches the jump on/off.

Warszawa

The Sophisticated Wavetable Synthesizer "ELECTRIBE Wave", capable of creating innovative and cutting-edge sounds, has been Gadgetized. Unlike a PCM synth, a wavetable synthesizer allows you to repeatedly play fragments of short waveforms and change the waveform position during playback. By combining a wavetable oscillator with a powerful filter and two modulation units, you can create a variety of sounds.

 

ARP (Arpeggiator)

Switch

Switches the arpeggiator on/off.

TYPE

Selects the pattern that the arpeggiator will play.

SPEED

Sets the arpeggiator playback speed. This also sets the ratio for the tempo setting.

Gate Time

Sets the offset for the gate time (how long each sound is)

VOICE

Voice Mode

This switches between monophonic and polyphonic sound.

GLIDE

Sets the transition time from one note to another.

TRANSPOSE

Adjusts the pitch of the oscillator in steps of one semitone (100 cents)

OSCILLATOR

EG INT

Sets the POSITION amount for the wavetable driven by the EG.

POSITION

Sets the position at which the selected wavetable is played back.

OSCILLATOR

Tap to select wavetables and PCMs from the list.

MOD Type

You can set the modulation as shown below when selecting a wavetable for the oscillator.

OFF

 Modulation is not used.

SYNC

 This type of oscillator resets the phase of the waveform for oscillator B (slave) according to the timing of the frequency of oscillator A (master), which generates overtones. Use the PITCH to adjust the pitch of the slave’s waveform.

X-MOD

 This type of oscillator modulates oscillator A (the carri-er) with the waveform outputted by oscillator B (the modulator), which generates complex overtones. This allows the oscillator to be modulated at a higher frequency than when using an LFO. Use DEPTH and MOD PITCH for modulation.

VPM

 This sets the frequency of the VPM (Variable Phase Modu- lation) modulator as a harmonic multiple of oscillator.

NARROW

 This plays back the wavetable’s waveform at high speed.

REFRECT

 Plays the wavetable’s waveform back in reverse from the end.

SUB OSC

 Plays the sub-oscillator. Set the volume using LEVEL, and the octave value within a range of -2 to 0 using OCTAVE.

FILTER

Filter Type

This selects the filter type.

CUTOFF

Sets the cutoff frequency. Higher values will produce a brighter sound.

PEAK

This emphasizes the overtone spectrum near the cutoff frequen- cy, adding a distinctive character to the sound. Higher settings will emphasize the overtones, increasing the resonance effect.

EG INT

This sets the intensity with which the cutoff is changed by the EG.

UNISON

DETUNE

This sets the amount of detuning.

UNISON NUMBER

Sets how many parts are played in unison.

SPREAD

Sets the width (stereo spread) of the sounds played in unison.

AMP

LEVEL

Adjusts the volume level of the oscillator.

GATE/EG

Select whether the sound is played using an EG or GATE.

EG

ATTACK

This sets the amount of time from note-on until the attack level is reached.

DECAY

This sets the amount of time from when the attack level is reached until the sustain level is reached.

RELEASE

This sets the amount of time required for the sound to dissipate after the note off.

IFX

This is used to add various sonic effects to the sound.

IFX Type

This selects the IFX type.

Edit.1 / Edit.2

Adjusts the insert effect parameters.The change in sound will differ, depending on the type of effect.

EQUALIZER

LOW

Adjusts the level of the low-frequency range of the sound.

HIGH

Adjusts the level of the high-frequency range of the sound.

MODULATION 1/2

SPEED

This sets the modulation speed.

BPM

If this is on, the frequency of the waveform will synchronize to the tempo of the song.

KEY

If this setting is on, the waveform will be reset with each note- on. The KEY1 setting makes each voice reset when they are played, whereas the KEY2 setting resets all voices once a voice is played.

DEPTH

Adjusts the depth of the effect that’s produced by the modulation.

Wave Form

This selects the waveform of the MG (modulation generator)

Modulation.destination

This selects the parameter that will be modulated.

SHAPE

Applies modulation to the modulation waveform.

Drum Gadget

London

This is a drum sound module gadget designed specifically for dance music. True to its simple, straightforward looks, it instantly gives you a performance-ready drum kit. There are more than 400 samples that will cover your needs for a variety of dance music formats including Electro, Minimal, Dubstep and so on. It also provides three effects that you can use on each part, as well as a master effect.
 

 

PART 1...8 EDIT

WAVEFORM

This selects the waveform that will be used by each part.

TUNE

This adjusts the pitch for each part.

TIME

This sets the decay time for each part when TRIGGER is set to ONESHOT.

This sets the release time for each part when TRIGGER is set to GATE.

TRIGGER

This selects the trigger type for each part.

PART 1...8 FX

Punch

This sets an attack-emphasizing effect for the output signal of a part.

Low Boost

This sets the boost for the low range.

REV (Reverse)

This switches the reverse on/off for each part.

MFX (Master Effect Send)

This sets whether or not the sound for the part is sent to the master effect.

PART 1...8 MIXER

Pan

This sets the panning value for each part.

M (Mute)

This determines whether or not the part will sound.

Group

This groups parts. Parts that share the same settings are combined into one group and the last note is given priority, producing a monophonic sound.

This is effective, for example, when playing with the closed and open sounds of the hi-hat grouped.

LEVEL

This sets the volume for each part.

EFFECT

TYPE

This sets the effect type.

EDIT 1

The parameter that’s controlled by this knob will depend on the effect type.

EDIT 2

The parameter that’s controlled by this knob will depend on the effect type.。

MASTER

LEVEL

This sets the volume.

Effects 

EFFECT TYPE

  EDIT 1 EDIT 2

Bypass

No effect    

Peak EQ

Emphasizes a specific frequency Frequency Gain

2Band EQ

Emphasizes the low or high frequency Low Gain High Gain

LPF

Shaves off the higher frequency Cutoff Frequency Resonance

HPF

Shaves off the lower frequency Cutoff Frequency Resonance

BPF

Makes a specific frequency sound Cutoff Frequency Resonance

Comb Filter

Emphasizes a specific frequency to make it sound unique Frequency Feedback

Compressor

Adjusts the volume of the sound and makes it more powerful Sens Attack

Tube Drive

Adds a vacuum tube - like warmth and distortion Tube Gain  -

Distortion

Adds distortion and power Gain Level

Decimator

Gives an old digital sound Frequency Balance

Ring Mod

Creates a metallic tone Frequency Balance

Talk Mod

Gives the sound of the human voice Formant Offset

Cho/Flg

Gives thickness and swell Speed Depth
Ensemble Gives depth and breadth Depth Spread
Phaser Gives the sound swell Frequency Depth
Auto Pan Shakes the sound to the left or right Frequency Depth
Tremolo Modulates the volume Frequency Depth
Pump Makes the sound bouncy Frequency Attack
Slicer Slices the sound Frequency Holdtime
GrainShift Makes the sound grainy Speed Balance
Short Delay Adds an echo Time Depth
BPM Delay Adds a tempo matching echo Time Depth
Room Reverb Adds the echo of the room Time Level
Hall Reverb Adds the echo of the hall Time Level
Gate Reverb Adds the unusual echo Time Level

 

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